Split/Second v1.0 All No-DVD [Reloaded] Game front end runs fine but then crashes as the main menu loads.
At Activate, we've identified the 9 most important insights for tech and media in 2016. Key points:. The average American spends more time on tech and media than on work or sleep. Messaging will blow past social networking as the dominant personal media activity. The next big winners in streaming music and audio are already (quietly!) here. The long-awaited cord cutting moment isn't coming any time soon. There is potential for a 'cable killer' to show up, but it won't look like you expect.
E-sports and wagering really are going to change the game in gaming. Want to get rich in the App Store?. These are the companies grabbing all the money in consumer tech and media. And we demonstrate a simple way to predict what acquisitions and partnerships tech and media companies will be making to stay competitive Also available here: http://www.businessinsider.com/michael-wolf-predicts-what-will-happen-in-the-tech-industry-in-2016-2015-10. Activate Tech and Media Outlook 2016. OUTLOOK 2016 WSJD Live Conference October 20, 2015 www.activate.com.
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the consumer tech and media industry will grow by over $500 Billion 2www.activate.com Consumer Tech and Media Business Growth, 2015E-2020E 2015E 2020E $1.7 trillion $2.2 trillion$535 billion CAGR 5.6% CONSUMER TECH AND MEDIA REVENUES. GROWTH DOLLARS CONSUMER TECH AND MEDIA REVENUES Sources: PwC, IFPI, eMarketer, IBIS, SuperData, NewZoo, IBIS, Activate analysis. CAGR based on values prior to rounding.